Based on an exercise outlined in the book "Thinkertoys"
I met with two of my good friends in the Digital Media Replay Lab in order to get some feedback on my Choose Your Own Adventure story. I took them through a sample play-through, and this is what they recommended to me:
- Need more emotional connection
- Really descriptive writing at intro-- try really descriptive writing at death / victory
- Develop each individual story as opposed to making the branches really short
- Decisions give you a few more decisions
- Parallel possibilities, both get you to the same place
- Easier at beginning, harder as it goes; don't allow for death until later
- Controlled RPG-esque tree
Those are the notes I jotted down. I like the suggestions, and I'm definitely going to try to implement all of them.
Closing thoughts on this exercise:
The best way to test the mettle of your creative ideas is deliver a prototype to an actual audience, and get their feedback. On a small scale, the feedback of family or friends is valuable, so long as they feel no compulsion to spare your feelings.
A short note about my creative environment:
We described our ideas to each other while sitting in the chairs in the Replay Lab, which are pretty comfortable. The room was air-conditioned, but a little stuffy from the sheer amount of unused things in there gathering dust. Also, Christian Hahn was there working on something, but he didn't say much.
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