Wednesday, June 30, 2010

BrainBank: Back Replacement Edition

So a wooden-backed phone manages to both look better than a glass-backed one and be significantly less shatterable at the same time. Heck, I'd be totally down with my random Verizon dumbphone featuring a wooden back over the slick plastic back it currently features.

What this image really speaks to the American consumer about, however, has nothing to do with the mystique of introducing the natural into the industrial. No, this wood-backed iPhone truly represents the brazen shamelessness of corporations-- err, I mean the pioneering spirit of adventuresome entrepreneurs.

Not only does it cost $3,000 for the plain one, which for some godforsaken reason uses wood from a rare 200-year-old tree that deserved a more dignified end, but the company was classy enough to rip that image of the New York City skyline off of some random dude's flickr feed.

Tuesday, June 29, 2010

BrainBank: Papercraft, or Witchcraft? Edition

To the left you see the world's first self-folding origami, which I discovered at about 10:30 tonight. No, this is not as redundant as a self-solving Rubik's Cube. It is, however, twice as awesome.

Basically, this is paper lined with "programmable actuators" which allow it to fold itself. Theorized uses are along the lines of cups that conform to the amount of liquid within them, but I think that shows a lack of imagination.

All I can say is: self-folding clothing, which will invariably lead to the world domination of sentient pants.

JumpStart: Face Your Fears

What is your greatest fear? A common question. I can't say there's a single greatest fear of mine-- at least as far as my fears play into my creative process-- but there are at least five fighting for precedence. In no particular order:

1. People won't "get it." They'll look at something I did and say "Okay, but what was the point of that?"

But: Do they need to get it? My work doesn't need to be validated by everyone around me; and if even one person "gets it," or pretends to get it, then that should be enough of a weight off my shoulders.

2. I won't like it. I'll look at something I did and lament the tangled mess it resulted in.

But: I'll learn from it, even if the only thing I learned is "never try something quite like that again."

3. It won't be unique. I'll have overlooked something, and someone will say to me "Hey, that's exactly like what this person made last year."

But: The concept may be similar, but it'll still have my unique touch. If I thought of it, independently, it is still my work and I can still be proud of it.

4. People will laugh at it-- or, just as bad, they won't laugh at it, if it was intended to be funny. If I have to explain it, it probably isn't funny.

But: Well, if they laugh at something not intended to be humorous, at least my work's extending their lives. If they don't laugh, then they probably just need their sense of humor fine-tuned.

5. If it's for a class, I'll be graded poorly on it; or, as an extension of that, my grade won't reflect my effort.

But: At the end of the day the grade shouldn't matter, or at least not matter nearly enough as the result of my labors.

JumpStart: 10 Things Kids Do Better Than Adults

1. Kids have more fun, more easily, with simple things
2. Kids can color outside the lines
3. Kids create new worlds and interact within them
4. Kids burn calories
5. Kids can learn any number of languages
6. Kids grow
7. Kids make new friends
8. Kids laugh and cry
9. Kids celebrate their birthdays
10. Kids see the best in people

Monday, June 28, 2010

BrainBank: FINISH HIM Edition

I discovered something today, at about six o'clock.

Apparently Sega has decided to integrate Twitter into Virtua Fighter arcade machines in Japan. The only logical progression is a stream of FINISH HIMs inundating Twitter when this technology inevitably makes its way to Mortal Kombat.

Ah, technology, you inspire me with your pervasiveness.

Chapter Twenty-Five: Rattlesnakes and Roses (or: Mmmagic Missile! Magic Missile! Magic Missile!)

Based on an exercise outlined in the book "Thinkertoys"



I've found that a persistent problem I've had is determining the correct point at which to do laundry. As I pondered this issue sitting at a table with a twenty-sided die lying off to the side I decided on a whim to examine the game Dungeons and Dragons and ascertain parallels that might aid me in my quest.

If my exact challenge is 'When do I get off my butt and do laundry?', the key word in this sentence would be the proactive 'do'. Now, what does one do in Dungeons and Dragons? There are certain basic aspects to the experience. DnD is a socially-oriented game, where players interact with one another directly, and thus games usually take place on a very specific time and date. Dice are used to decide the results of just about everything. Also, most games have an overarching quest or goal which leads to some rich reward.

I stewed around with some other ideas, but these were the simplest and the most easily relatable to my goal. So, how can I combine these concepts to produce a workable plan toward inspiring myself to perform this unwanted but necessary chore weekly?

First, I can set an exact time and date for myself, to get past the 'oh, I'll get around to it sometime' mentality. This may have to change from semester to semester, but at present I am almost definitely free all day on Saturday. Now, since I know I'm going to inevitably procrastinate past any set time I give myself, I decided the best way to work around this would be controlled procrastination. To that end, every hour I can make a "saving throw" of sorts, wherein if I roll high enough I can put the laundry off for another hour; but I only get five saving throws, just in case. Finally, to reward myself for completing this onerous task I'll go out to dinner, or get some sort of baked or frozen treat if I've already eaten.

Because everyone I know would take Insomnia Cookies over a Helm of Disintegration. Probably.

Closing thoughts on this exercise:

Possibly the two topics were a stretch to correlate, as I'm not sure it allowed for too much creative license. But, on the other hand, I got to embed that Magic Missile video, and thus enrich the lives of people everywhere. So I'd say all-in-all this was a success.

A short note about my creative environment:

I wrote this at my friend's place at about 4 o'clock, sitting at a table in his living room bathed in expansive sunlight from a gigantic window. He was playing World of Warcraft in the other room, so the silence was occasionally interrupted by muffled game-related outbursts.

Sunday, June 27, 2010

Problems (or: I Got 99 Problems But A List Ain't One)

Ah, problems. For every one you solve, four more of greater magnitude arise. Still, there are some overarching problems that dog me at present, which I have narrowed down to present in a concise randomized list:

1. I like to write, but I rarely do in any directed fashion. I'd like to write a novel; possibly a Choose Your Own Adventure of some variety, as I greatly enjoyed those when I was younger and the genre is quite lacking following the 80's. 

2. I like to eat unhealthy but delicious foods, but do not want to spill over into two chairs in a couple of years. To that end I need to start exercising regularly, and establish some sort of dietary plan that doesn't involve sacrificing my happiness as a man.

3. I need to pursue every possible avenue for co-op, chasing down potential contacts and knocking on the virtual doors of a host of gaming and other media companies.

4. I really do need to find out what my optimal time of day for work is, as purportedly such a thing exists uniquely for all individuals. I've never bothered to keep track of my 'Eureka!' moments when I sink my teeth into a task and look up seven hours later to find that the sun has waned in the sky.

5.  I need to remember birthdays and other events of significance, Mother's Day, Father's Day, etc. I've hit more than I've missed recently, but that's like saying I save more trees than I kill. Either way concerned parties aren't very happy with me. At odds with this is my general disaffection for social networking sites, which I have to admit are pretty good about tracking that sort of thing.

6. I need to get on a more normal sleep schedule. I may enjoy the fact that on my days I don't have to wake up until the crack of noon, but this only means that I wind up staying up that much later; and I've found the closer you get to sleeping in some absurd amount the more the noises and other sleep-disruptors pile up, the more campus events you miss, and the less inclined you are to eat a balanced breakfast.

7. I need to find more clubs and actually attend meetings; I find that the moment I miss one meeting for a club I find it much harder to drag myself away from whatever project I'm working on or game I'm playing and truck over to socialize with people that share my interests.

8. I need to establish a corner of the web for myself and optimally build it enough relevance to show up on peoples' radar. I'm slowly but surely getting together the material, now I need to properly display it.

9. On a related note, I need to research and put together the most flattering reel possible that astutely and succinctly shows off the highlights of my media accomplishments.

10. I'm not even sure how to begin to go about this, but I need to somehow catalog every word that has made its way into my vocabulary and figure out the correct pronunciation for everything. I feel endlessly foolish when I badly mispronounce and mangle an innocent adjective or three in the space of  a few minutes.

There you have it, voyeur of my innermost turmoils. Hopefully this list will shrink significantly before I have more items to append to it.

BrainkBank: Wrath of God Edition



Now that it is awe-inspiring sight. I'm comfortable in my bed right now at nearly midnight, and elsewhere as I type this some fiery deity is visiting wrath upon various tall non-rubberized structures.

Well, at least this is a mostly harmless force of natural destruction; a lot more lightning bolts strike home harmlessly than tornadoes, I imagine. Though tornadoes probably look just as cool in slow-mo.

BrainBank: And They Would Have Gotten Away With It, Too Edition

I was browsing the internet at about nine o'clock, as I tend to be doing at nine o'clock on any given day, when I came across an amusing article. Apparently The Virgin and Child, by Francesco Francia, has existed in both the UK National Gallery and the Carnegie Museum of Art in Pittsburgh for some time now, with each museum insisting theirs was the genuine article. Experts agreed, however, that the London-based painting was legitimate.

Now however with the aid of some convoluted scientific procedure scientists have found traces of graphite on the London painting that disqualify it as a contender, meaning that art experts have been wrong all along.

I wonder what other famous paintings sitting around are actually artful forgeries? One has to admit, anyone that has the ability to produce a painting deemed more real than the original is a talented individual indeed.

Saturday, June 26, 2010

BrainBank: I For One Welcome Our Benevolent Feline Overlords Edition

I've seen this floating around the internet for a few days, but I didn't actually read the associated article until about twenty minutes ago at five o'clock.

This is indeed an authentic bionic cat, a cat which lost its two back legs and had them replaced by advanced prostheses. Now, this is cool enough as it is and excellent meme fodder, but it is the particular way in which these prostheses function that is interesting, since similar devices are being trialed with humans.

As opposed to traditional aids, these are implanted in such a way that the body should theoretically accept this component and even start to grow skin (and fur, for the kitty) along the prosthetic limbs. In other words, the end result for Oscar the Bionic Cat would be at least somewhat-natural looking well-integrated legs and even paws, according to the article I read. Now, I don't know how well this would work for humans with our well-articulated hands and feet and lack of fur to cover things up, but the possibilities are still pretty darn cool.

Chapter Six: Slice and Dice (or: How I Learned to Stop Worrying and Love the Medicine Bottle)

Based on an exercise outlined in the book "Thinkertoys"


There are a myriad number of items we use in our everyday life, and rarely do we think deeply upon them. They have their purpose, and it is often so simple that there is no reason we might think to expand upon it. When I actually consider it, though (and this is informed by me having just barely gotten through my morning routine this morning), the first item I'd want to have-at in the redesign department would be the average bottle of medicine nowadays.

Allow me to list the features of a generic bottle of prescription pills, for the uninformed:

1. Cylindrical
2. Translucent, tinted plastic
3. Ridged cap (for easy gripping)
4. "Child-proof", meaning that the cap has to be coaxed off in a very specific way
5. Paper label that wraps around the bottle, listing various ingredients and warnings
6. Must be opened manually, intended to be opened without the use of tools
7. Used to dispense pills to cure a variety of ailments
8. Incredibly expensive without health insurance

Now, I don't think that everything on the list needs a major overhaul (and indeed, I won't even go into the last item, since that branches off into a lengthy and fruitless discussion of the state of our nation and other drab and worrisome things).

I will however examine each in turn and give what thoughts I may on the subject.

1. Having used older rectangular designs for pill bottles, I will say that cylindrical is infinitely more comfortable in the hand. However, I think the body of the bottle could benefit from a more grippable surface, as the slippery plastic has caused many an expensive pill to be dashed forlornly upon the floor.

2. Nothing major to report here, I enjoy being able to tell at a glance when I need to run out to the pharmacy and restock my medication. I would say from a design standpoint there are more palatable colors than the neon orange that a lot of bottles seem to be colored; a light blue would evoke a more medicinal feel and put one less in mind of toxic materials.

3 and 4. Oh how I loathe thee, child-proof cap. You are the bane of my existence as I stumble into the kitchen each morning, fumble with you for an embarrassingly lengthy interlude, and nearly send the contents of the bottle cascading everywhere when the cap suddenly and violently pops off.

... from a marginally more divorced perspective, I would posit the following about the current crop of child-proof caps: not only are they miserably ineffective, but they are also consistently a barrier to those poor childless individuals that simply want to take their pill and get on with their day.

Any parent truly concerned about their offspring getting into their various potentially lethal and/or embarrassing medications will have taken additional security measures. Any tyke resourceful enough to mountaineer their way up to a high-up cabinet and unlock it, for example, would not be stymied by a cap you need to press down on before you turn it.

A sleepy college student, however, is going to be unduly frustrated by the need to apply just the right amount of force while tilting the bottle at exactly the right angle and turning the bottle with a cupped palm instead of fingers-- as the ridged easy-grip cap is entirely a red herring-- possibly while mumbling eldritch charms and prayers to their deity of choice.

In short, I should think it more useful to have an entirely different type of cap; perhaps a snap-open one that's integrated into the bottle and can't be lost. As far as child-proofing goes, it'd take a good deal of prototyping, but I think a cap designed to only admit one pill at a time would actually be more useful. In addition to preventing spills, the child having access to one pill at an outset is going to pop it in their mouth, wretch at the chalky taste, and go crying to their mother without having run the risk of swallowing ten pills at once.

5. If the bottles are redesigned to be a bit more grippable, the labels will have to be more streamlined, but that's entirely an organizational concern.

6. Well this is fine, no one is so lazy that they need to push a button and have their bottle electronically open itself; and those that are elderly or have other special needs will have special medicine dispensaries.

7. Redesigned a pill bottle so that it no longer dispensed pills would be a bit of a contradiction in terms; though I touched on a better delivery system above, already.

8. I've already rambled enough, no need to go into a discussion of governmental health care policies. On a simple level, I don't think you could really redesign the bottles materials-wise to be much cheaper; perhaps screen-printing the information from the labels onto the plastic bottle would be a bit 'greener'.

Well! Now all I need to do is make a proof-of-concept render and wait for the investors to start pouring in.

Closing thoughts on this exercise:

I can honestly say I have never thought this much about a random household object before, and I'm astonished at how long I managed to ramble about it. Perhaps my great work that will be remembered for generations to come with be an ode to the unassuming spork.

A short note about my creative environment:

I composed this while sitting at my desk in my dorm room. I wrote it over the course of a few hours, though, taking a break to eat or otherwise recenter myself when I hit a dead end, so a couple of environmental factors changed a bit over time. The lighting was consistently natural sunlight filtering in through closed blinds, plus the light of my computer monitors and my roommate's. My roommate was initially in the room quite loudly talking with a friend of his online while playing a computer game; after he left I put on some nice atmospheric music and my productivity increased appreciably.

Friday, June 25, 2010

BrainBank: Rich 'n Hearty Edition

So apparently they have soda-flavored BBQ sauce and marinades now, a fact that somehow escaped me up until this point. I for one am glad to live in a country that places so much importance on beverages that you can clean your toilet with that we decided to combine it with our dietary staple, red meat.

Actually, from all reports some of them are actually palatable. Certainly a "creative" idea by some desperate corporate fellow; I'm curious what other soda-infused products are just begging to be made.

Thursday, June 24, 2010

BrainBank: Shattered Edition

I don't know if this is necessarily inspiring so much as it's sad, but I chanced upon an article about one of those new iPhones shattering after a 'real world' drop and was vaguely amused. Is this symbolic of the fragility of gadgetry in our society, both physical and metaphorical? As each year passes and our devices fade into obscurity, perhaps it's a kindness to have something that is temporary in the physical sense so that it won't outlast its usefulness and spend the remainder of its days wasting away in a box in a closet.

Or maybe you shouldn't make a phone out of glass.

Wednesday, June 23, 2010

BrainBank: Obsolete Edition

I have class in a little bit so I can't wax philosophic about this little tidbit from the collective consciousness of the internet for too long. I was browsing my favorite technology site Gizmodo at around noon when I came across this installation piece from the artist Bruce Munro; he and 160 friends laid down over half a million CDs in Long Knoll Park in England to create this "sea" of discs.

It has personal significance to the artist, but anyone can appreciate the odd beauty of the scene, as these obsolete media fulfill one final purpose before they are sent to recycling.

Also, it's good to know where all those AOL CDs finally ended up, I suppose.

Tuesday, June 22, 2010

BrainBank: LOVE Edition

I was wandering through Penn's Campus today at around five, as there are few better places around Philadelphia to wander, slowly withering under the oppressive heat. Coming off of my first Concept Design class I was actually making some sort of effort to pay attention to my surroundings, as opposed to the usual bubble of obliviousness that I encase myself.

Mere seconds after a cooling breeze finally kicked into gear I spotted Penn's LOVE sculpture, brightening my mood considerably as I took this as a message that there was indeed some benevolent higher power that saw fit to lift the clinging mugginess for a moment. I have no idea of the significance behind the sculpture, though Wikipedia informs me that it was a 'Christmas card' for some museum (whatever that means), but at least today it inspired me to trundle on heedless of the heat.

JumpStart: My Ultimate Desk

Simplicity is key. The temptation to make a monstrosity, given unlimited budget and no limit on fantastical designs is high, but I'd never get anything done on an adamantium desk with included kitchenette four stories off the floor that wrapped around me and enclosed me in a noise-reducing shell.

I would like a desk that included a back element, though, on which to position speakers for 5.1 sound. Other than that, I'd prefer some nice, solid wood finish with enough space on top of the desk for a large monitor or two, a shelf above the desk to position speakers and my printer on, and a few drawers on the side that don't make it unwieldy to wedge my legs in under the desk.

... okay, I wouldn't mind a built-in mini-fridge on one side.

... and if the surroundings of the work area could be noise-proofed in some way, perhaps with that awesome foam stuff they have in audio production booth things that'd be appreciated, I don't need to hear people screaming drunkenly at the sky at 4 AM when I'm trying to finish a project.

Actually, the desk is getting a little unwieldy now, but a place to slot a nice desktop computer in wouldn't go awry. Oh, and with all the electronics snaking around and about the desk, some sort of cable management system, though I'd leave that to the engineers to figure out.

That's good, I think.

JumpStart: Why am I here?

I'm in Concept Design because it ran during the summer, which seemed perfectly timed to me. I resolved to try to get out and about more this summer and keep myself active, and I think this class will provide a convenient forum to be able to do so constructively. I'm also genuinely curious about my 'optimum working environment' and all that, though I can already suspect what that is; still, normally I wouldn't put the time into finding out.

Also, it doesn't hurt to establish an online presence full of philosophical and hopefully intellectual meanderings.